Interactive Computer Graphics: A Top-Down Approach Using OpenGL

Interactive Computer Graphics: A Top-Down Approach Using OpenGL

Interactive Computer Graphics: A Top-Down Approach Using OpenGL

Computer animation and graphics--once rare, complicated, and comparatively expensive--are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL(R) and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after students learn to create graphics. This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.

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Interactive Computer Graphics: A Top-Down Approach Using OpenGL

Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)

By Edward Angel

This book introduces students to the core concepts of computer graphics with full integration of OpenGL and an emphasis on application-based programming. using C and C++, the top-down, programming-oriented approach allows students to quickly begin creating their own 3D graphics. Low-level algorithms, such as those for line drawing and filling polygons, are presented after students learn to create interactive graphics programs.

This book covers all the topics in a fundamental course, including lighe-material interactions, shading, modeling, curves and surfaces, antialiasing, rasterization, texture mapping, and compositing.

Key Features:

  • Up-to-date coverage on the newest texturing techniques, such as multi-texturing and bump mapping.
  • Expanded coverage of modeling and procedural methods, including procedural noise.
  • Expanded coverage of scene graphs and real time.
  • Expanded coverage of programmable shaders.
  • Revised treatment of demo programs.

Edward Angel is Professor Emeritus of Computer Science, Electrical and Computer Engineering, and Media Arts at the University of New Mexico where he was the first Presidential Teaching Fellow. He holds a PhD from the University of Southern California and a BS in Engineering from the California Institute of Technolgy. He is also the director of Art, Research, Technology, and Science Laboratory (http://artslab.unm.edu) at the University of New Mexico.

Book Details

  • ISBN-10: 0321535863
  • ISBN-13: 978-0321535863
  • Publisher: Addison Wesley; 5 edition (April 3, 2008)
  • 864 pages

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